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©2008-2009 =Majoh
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Submitted: May 9, 2008
File Size: 551 KB
Image Size: 551 KB
Resolution: 1074×818
Comments: 16
Favourites & Collections: 39 [who?]

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Ship, sand, and some basic lighting created in 3ds max.
Caustics, streaks, and compositing done in Photoshop.

I spent about 4 days trying to get the caustics to render properly and while I found a lot of ways that I shouldn't do it, I didn't have much success getting the water to actually make caustics onto the boat, so I ended up painting them in manually.

I made this for a game my company is having me make new art for to modernize it. I'm pretty happy with it overall, I just wish I'd had more success with doing the lights in max. Oh well, next project. This one was almost out of time. :D
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This one is far simpler than it looks, actually. I modeled the ship the way I'd model anything (planes and boxes). The ground was a plane, high poly, with a displacement map to give it some hills. Then, I added a blue volume fog with an apparatus to the whole scene. That's where the 3ds max ended and the photoshop began. I rendered out one version with the fog (for the dark parts) and one version without the fog (for the brighter parts). In photoshop, I layered the two renders and used masks to sort of fade between them. I painted in all the caustics by hand. For that, simply find a caustics reference, grab a white paint brush, and try to copy what's in your reference. I hope that helps a little, this is far simpler to make than it might look!
This image was suggested for and included in The Best in 3D Manipulations : Weeks of May 4 - May 18th, 2008

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Congratulations!
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It is my hope that this feature opens up your amazing artwork to many new watchers!

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But that's O.K. I'm only burned on the inside
Oh WOW! Thank you kindly! I was just wondering why I had so many faves and comments all of a sudden! :D

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